Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Submit feedback
Contribute to GitLab
Sign in
Toggle navigation
maxr
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
222
Issues
222
List
Boards
Labels
Milestones
Merge Requests
1
Merge Requests
1
Wiki
Wiki
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Commits
Issue Boards
Open sidebar
maxr
maxr
Issues
Open
222
Closed
920
All
1,142
New issue
Recent searches
Press Enter or click to search
{{hint}}
{{tag}}
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
Upcoming
Started
{{title}}
None
Any
{{title}}
None
Any
{{name}}
Yes
No
Yes
No
{{title}}
Label priority
Priority
Created date
Last updated
Milestone due date
Due date
Popularity
Label priority
Manual
ground units try to attack submarine (but do no damage )
#1142
· opened
Aug 05, 2018
by
Xochipilli
0
updated
Aug 12, 2018
Execute all pending movement stops if 2 units want to move on the same spot
#1141
· opened
Aug 05, 2018
by
Xochipilli
0
updated
Aug 05, 2018
sentry does not work
#1140
· opened
Aug 05, 2018
by
Xochipilli
0
updated
Aug 05, 2018
Moving units can get stucked
#1139
· opened
Jul 02, 2018
by
Eiko Oltmanns
0.3.1
P: low
T: bug
0
updated
Jul 02, 2018
don't do path calculations simultaneously on all clients
#1138
· opened
Jun 20, 2018
by
Eiko Oltmanns
0.3.1
0
updated
Jun 20, 2018
Building maxr (with cmake 3.11 and visual studio 15.7) -> update wiki-page
#1137
· opened
Jun 16, 2018
by
Eichi
0.3.0
2
updated
Jul 02, 2018
Multiple "unit detected" messages and fade in effects for big units
#1134
· opened
Mar 10, 2018
by
Eiko Oltmanns
0.3.1
P: normal
T: bug
0
updated
Mar 10, 2018
make mapview to cache visible units in a local dynamic map, instead of checking visibillity on every access
#1133
· opened
Mar 10, 2018
by
Eiko Oltmanns
0.3.1
P: normal
T: enhancement
0
updated
Mar 10, 2018
implement upgrade calculation for non original unit values
#1132
· opened
Dec 23, 2017
by
Eiko Oltmanns
Backlog
C: core
P: normal
T: enhancement
1
updated
Mar 03, 2018
Keyboard shortcuts on locked widgets are not disabled
#1126
· opened
Jul 18, 2017
by
Eiko Oltmanns
Backlog
C: gui
P: low
T: bug
0
updated
Feb 18, 2018
implement soft screen scolling
#1124
· opened
Jul 09, 2017
by
Eiko Oltmanns
Backlog
C: gui
P: low
T: enhancement
0
updated
Feb 18, 2018
Sound Issue: the movement start sound is not stopped, when vehicle stops
#1123
· opened
Jul 01, 2017
by
Eiko Oltmanns
Backlog
C: gui
P: low
T: bug
0
updated
Feb 18, 2018
Abort waiting for reconnect (by pressing F2) is not working
#1121
· opened
May 28, 2017
by
Eiko Oltmanns
0.3.0
M: Multiplayer
P: major
T: REGRESSION
T: bug
0
updated
Aug 22, 2017
Multiplayer lobby: players can't go ready when loading a game and the player color is not unique
#1120
· opened
Dec 17, 2016
by
Eiko Oltmanns
Backlog
C: gui
M: Multiplayer
P: low
T: enhancement
0
updated
Feb 21, 2018
Follow XDG Base Directory Specifications on Linux
#1119
· opened
Dec 07, 2016
by
Bernd Kosmahl
Backlog
P: low
T: enhancement
init
task
1
updated
Nov 19, 2019
Multiplayer lobby: New connections are accepted during game preparations
#1118
· opened
Dec 05, 2016
by
Eiko Oltmanns
Backlog
C: gui
M: Multiplayer
P: low
T: bug
0
updated
Feb 22, 2018
Multiplayer lobby: unable to start game, when connection to a player is lost during game preparation
#1117
· opened
Dec 05, 2016
by
Eiko Oltmanns
Backlog
C: gui
M: Multiplayer
P: normal
T: bug
0
updated
Feb 22, 2018
Multiplayer lobby: Remove start host button
#1116
· opened
Nov 26, 2016
by
Eiko Oltmanns
Backlog
C: gui
M: Multiplayer
P: low
T: enhancement
0
updated
Feb 22, 2018
Multiplayer lobby: Remove IP input box
#1115
· opened
Nov 22, 2016
by
Eiko Oltmanns
Backlog
C: gui
P: normal
T: enhancement
4
updated
Feb 22, 2018
XML parse errors cause segfault during running game
#1112
· opened
Nov 13, 2016
by
mdooligan
Backlog
C: core
M: all
P: low
2
updated
Feb 21, 2018
Prev
1
2
3
4
5
…
Next
Last »