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  • Open 222
  • Closed 920
  • All 1,142
New issue
  • Priority Created date Last updated Milestone due date Due date Popularity Label priority Manual
  • ground units try to attack submarine (but do no damage )
    #1142 · opened Aug 05, 2018 by Xochipilli
    • 0
    updated Aug 12, 2018
  • Execute all pending movement stops if 2 units want to move on the same spot
    #1141 · opened Aug 05, 2018 by Xochipilli
    • 0
    updated Aug 05, 2018
  • sentry does not work
    #1140 · opened Aug 05, 2018 by Xochipilli
    • 0
    updated Aug 05, 2018
  • Moving units can get stucked
    #1139 · opened Jul 02, 2018 by Eiko Oltmanns   0.3.1   P: low T: bug
    • 0
    updated Jul 02, 2018
  • don't do path calculations simultaneously on all clients
    #1138 · opened Jun 20, 2018 by Eiko Oltmanns   0.3.1
    • 0
    updated Jun 20, 2018
  • Building maxr (with cmake 3.11 and visual studio 15.7) -> update wiki-page
    #1137 · opened Jun 16, 2018 by Eichi   0.3.0
    • 2
    updated Jul 02, 2018
  • Multiple "unit detected" messages and fade in effects for big units
    #1134 · opened Mar 10, 2018 by Eiko Oltmanns   0.3.1   P: normal T: bug
    • 0
    updated Mar 10, 2018
  • make mapview to cache visible units in a local dynamic map, instead of checking visibillity on every access
    #1133 · opened Mar 10, 2018 by Eiko Oltmanns   0.3.1   P: normal T: enhancement
    • 0
    updated Mar 10, 2018
  • implement upgrade calculation for non original unit values
    #1132 · opened Dec 23, 2017 by Eiko Oltmanns   Backlog   C: core P: normal T: enhancement
    • 1
    updated Mar 03, 2018
  • Keyboard shortcuts on locked widgets are not disabled
    #1126 · opened Jul 18, 2017 by Eiko Oltmanns   Backlog   C: gui P: low T: bug
    • 0
    updated Feb 18, 2018
  • implement soft screen scolling
    #1124 · opened Jul 09, 2017 by Eiko Oltmanns   Backlog   C: gui P: low T: enhancement
    • 0
    updated Feb 18, 2018
  • Sound Issue: the movement start sound is not stopped, when vehicle stops
    #1123 · opened Jul 01, 2017 by Eiko Oltmanns   Backlog   C: gui P: low T: bug
    • 0
    updated Feb 18, 2018
  • Abort waiting for reconnect (by pressing F2) is not working
    #1121 · opened May 28, 2017 by Eiko Oltmanns   0.3.0   M: Multiplayer P: major T: REGRESSION T: bug
    • 0
    updated Aug 22, 2017
  • Multiplayer lobby: players can't go ready when loading a game and the player color is not unique
    #1120 · opened Dec 17, 2016 by Eiko Oltmanns   Backlog   C: gui M: Multiplayer P: low T: enhancement
    • 0
    updated Feb 21, 2018
  • Follow XDG Base Directory Specifications on Linux
    #1119 · opened Dec 07, 2016 by Bernd Kosmahl   Backlog   P: low T: enhancement init task
    • 1
    updated Nov 19, 2019
  • Multiplayer lobby: New connections are accepted during game preparations
    #1118 · opened Dec 05, 2016 by Eiko Oltmanns   Backlog   C: gui M: Multiplayer P: low T: bug
    • 0
    updated Feb 22, 2018
  • Multiplayer lobby: unable to start game, when connection to a player is lost during game preparation
    #1117 · opened Dec 05, 2016 by Eiko Oltmanns   Backlog   C: gui M: Multiplayer P: normal T: bug
    • 0
    updated Feb 22, 2018
  • Multiplayer lobby: Remove start host button
    #1116 · opened Nov 26, 2016 by Eiko Oltmanns   Backlog   C: gui M: Multiplayer P: low T: enhancement
    • 0
    updated Feb 22, 2018
  • Multiplayer lobby: Remove IP input box
    #1115 · opened Nov 22, 2016 by Eiko Oltmanns   Backlog   C: gui P: normal T: enhancement
    • 4
    updated Feb 22, 2018
  • XML parse errors cause segfault during running game
    #1112 · opened Nov 13, 2016 by mdooligan   Backlog   C: core M: all P: low
    • 2
    updated Feb 21, 2018
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