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  • Issues

  • Open 222
  • Closed 920
  • All 1,142
New issue
  • Priority Created date Last updated Milestone due date Due date Popularity Label priority Manual
  • Window loses focus after intro video is halted or completes
    #1111 · opened Oct 26, 2016 by Mastnosis   Backlog   P: low T: bug a: GUI
    • 1
    updated Feb 22, 2018
  • Segfault when next unit (keypress) triggered while APC was flashing to activate contained units.
    #1110 · opened Oct 22, 2016 by mdooligan   Backlog   C: core M: all P: normal T: bug V: 0.2.9
    • 1
    updated Feb 22, 2018
  • No mention when a unit is dated in the upper left unit info window
    #1107 · opened Oct 19, 2016 by Xochipilli   Suggestion / Discussion   C: core M: all P: low T: enhancement
    • 2
    updated Feb 21, 2018
  • selectionCornerLineThickness?
    #1106 · opened Oct 19, 2016 by mdooligan   Backlog   C: core M: all P: normal T: enhancement a: GUI
    • 0
    updated Feb 26, 2018
  • data/vehicles/scanner/overlay.pcx upgrade?
    #1105 · opened Oct 17, 2016 by mdooligan   Suggestion / Discussion   C: data T: enhancement a: GUI
    • 28
    updated Feb 21, 2018
  • Engineer/Constructor do not have sentry flag cleared after build completion.
    #1103 · opened Oct 16, 2016 by mdooligan   Backlog   C: core M: all P: normal T: not original
    • 4
    updated Feb 22, 2018
  • gui feedback in multiplayer host menu when uploading map
    #1101 · opened Oct 15, 2016 by Eiko Oltmanns   Backlog   C: core M: Multiplayer P: normal T: REGRESSION V: 0.2.9
    • 0
    updated Feb 22, 2018
  • HUD Fog button uses incorrect source pixmap due to 1char typo in ui/graphical/game/hud.cpp
    #1100 · opened Oct 15, 2016 by mdooligan   Suggestion / Discussion   C: core M: all P: normal T: bug a: GUI
    • 6
    updated Feb 26, 2018
  • Unit will not move diagonal from a platform onto a water tile.
    #1097 · opened Oct 12, 2016 by Mastnosis   Suggestion / Discussion   C: core P: normal T: bug side-effect-to-movejob
    • 10
    updated Feb 22, 2018
  • High CPU load — Limitation of fps?
    #1096 · opened Oct 06, 2016 by nonsinn   Suggestion / Discussion   C: core M: all P: normal T: enhancement a: GUI
    • 9
    updated Feb 22, 2018
  • mousstyles-hint
    #1095 · opened Oct 06, 2016 by nonsinn   Backlog   C: core C: lang-file M: all P: normal T: enhancement V: 0.2.9 a: GUI
    • 0
    updated Feb 22, 2018
  • Interface design Doc
    #1094 · opened Oct 05, 2016 by Mastnosis   Suggestion / Discussion   a: let's think about...
    • 19
    updated Feb 22, 2018
  • Musashi clan logo not showing up on factory
    #1088 · opened Sep 09, 2016 by Mastnosis   Backlog   C: core M: all P: low V: 0.2.9
    • 4
    updated Feb 22, 2018
  • Game does occasionally not start (after relocating)
    #1083 · opened Sep 05, 2016 by Xochipilli   Backlog   C: core M: Multiplayer P: major T: bug
    • 5
    updated Feb 22, 2018
  • Dropping a land unit from an air transport on an enemy mine does not set it off
    #1081 · opened Sep 05, 2016 by Xochipilli   Suggestion / Discussion   C: core M: Multiplayer P: normal T: bug side-effect-to-attackjob side-effect-to-movejob
    • 10
    updated Feb 22, 2018
  • Implement chat commands
    #1077 · opened Sep 04, 2016 by Eiko Oltmanns   0.3.0
    • 0
    updated Aug 22, 2017
  • Remove old code
    #1061 · opened Sep 04, 2016 by Eiko Oltmanns   0.3.0
    • 0
    updated Oct 17, 2018
  • Implement versioning for xml serialisation
    #1057 · opened Sep 04, 2016 by Eiko Oltmanns   0.3.0   P: low
    • 0
    updated Oct 17, 2018
  • Implement dedicated server
    #1051 · opened Sep 04, 2016 by Eiko Oltmanns   Suggestion / Discussion
    • 0
    updated Oct 17, 2018
  • Implement loading hotseat game
    #1050 · opened Sep 04, 2016 by Eiko Oltmanns   Backlog
    • 0
    updated Oct 17, 2018
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