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maxr
maxr
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Abort waiting for reconnect (by pressing F2) is not working
#1121
· opened
May 28, 2017
by
Eiko Oltmanns
0.3.0
M: Multiplayer
P: major
T: REGRESSION
T: bug
0
updated
Aug 22, 2017
Multiplayer lobby: players can't go ready when loading a game and the player color is not unique
#1120
· opened
Dec 17, 2016
by
Eiko Oltmanns
Backlog
C: gui
M: Multiplayer
P: low
T: enhancement
0
updated
Feb 21, 2018
Multiplayer lobby: New connections are accepted during game preparations
#1118
· opened
Dec 05, 2016
by
Eiko Oltmanns
Backlog
C: gui
M: Multiplayer
P: low
T: bug
0
updated
Feb 22, 2018
Multiplayer lobby: unable to start game, when connection to a player is lost during game preparation
#1117
· opened
Dec 05, 2016
by
Eiko Oltmanns
Backlog
C: gui
M: Multiplayer
P: normal
T: bug
0
updated
Feb 22, 2018
Multiplayer lobby: Remove start host button
#1116
· opened
Nov 26, 2016
by
Eiko Oltmanns
Backlog
C: gui
M: Multiplayer
P: low
T: enhancement
0
updated
Feb 22, 2018
gui feedback in multiplayer host menu when uploading map
#1101
· opened
Oct 15, 2016
by
Eiko Oltmanns
Backlog
C: core
M: Multiplayer
P: normal
T: REGRESSION
V: 0.2.9
0
updated
Feb 22, 2018
Game does occasionally not start (after relocating)
#1083
· opened
Sep 05, 2016
by
Xochipilli
Backlog
C: core
M: Multiplayer
P: major
T: bug
5
updated
Feb 22, 2018
Dropping a land unit from an air transport on an enemy mine does not set it off
#1081
· opened
Sep 05, 2016
by
Xochipilli
Suggestion / Discussion
C: core
M: Multiplayer
P: normal
T: bug
side-effect-to-attackjob
side-effect-to-movejob
10
updated
Feb 22, 2018
Units do not stop when seeing a unit that may attack them.
#1039
· opened
Jul 06, 2016
by
Matti Jansson
Backlog
T: not original
C: core
M: Multiplayer
P: normal
side-effect-to-attackjob
14
updated
Oct 17, 2018
Some keyboard shortcuts are not disabled when game is paused
#1034
· opened
Mar 25, 2016
by
Eiko Oltmanns
Backlog
C: core
M: Multiplayer
P: low
T: bug
V: 0.2.8 +
2
updated
Oct 17, 2018
/survey
#1026
· opened
Dec 30, 2015
by
nonsinn
Suggestion / Discussion
C: core
M: Multiplayer
V: 0.2.8 +
a: let's think about...
P: low
7
updated
Oct 17, 2018
chat select landingside
#1025
· opened
Dec 26, 2015
by
nonsinn
Backlog
T: enhancement
C: core
M: Multiplayer
P: normal
V: 0.2.8 +
a: chatbox
0
updated
Oct 17, 2018
auto-fill options as multiplayer host
#1021
· opened
Dec 20, 2015
by
nonsinn
Suggestion / Discussion
T: enhancement
C: core
M: Multiplayer
P: normal
V: 0.2.8 +
0
updated
Oct 17, 2018
pay for: movement through buildings
#1000
· opened
Dec 09, 2015
by
nonsinn
Suggestion / Discussion
T: not original
C: core
M: Multiplayer
P: normal
a: let's think about...
2
updated
Nov 04, 2018
Could be useful to have the turn timer change color when it's starts to count down
#993
· opened
Nov 21, 2015
by
Xochipilli
C: core
M: Multiplayer
P: low
T: enhancement
V: 0.2.8 +
a: GUI
0
updated
Nov 04, 2018
Current sentry behaviour (e.g. bomber)
#982
· opened
Nov 02, 2015
by
nonsinn
T: not original
C: core
M: Multiplayer
P: normal
1
updated
Nov 04, 2018
rework how global chat is saved
#936
· opened
Feb 18, 2015
by
nonsinn
Suggestion / Discussion
T: enhancement
C: core
M: Multiplayer
P: normal
V: 0.2.8 +
a: chatbox
0
updated
Nov 04, 2018
/color command only works after zooming around
#923
· opened
Nov 23, 2014
by
nonsinn
T: bug
C: core
M: Multiplayer
P: normal
V: 0.2.8 +
3
updated
Nov 04, 2018
make autosave after sentry fire triggered by turn start
#920
· opened
Nov 22, 2014
by
Eiko Oltmanns
T: bug
side-effect-to-attackjob
C: core
M: Multiplayer
P: normal
V: 0.2.8 +
2
updated
Nov 04, 2018
maxr.log is missing stuff
#914
· opened
Nov 18, 2014
by
nonsinn
C: core
M: Multiplayer
P: normal
T: bug
V: 0.2.8 +
4
updated
Nov 04, 2018
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