XML parse errors cause segfault during running game
A syntax issue with one of the xml files (data.xml, graphics.xml) passes silently until called upon in game.
I guess it returns some random value instead of default, I have not investigated very closely yet. This does bring up the issue of tinyxml2.cpp. Perhaps it needs looking at. Many config file get_ handlers require default value to be passed in, which is returned on error or missing item.
Not a high priority issue, just worth mentioning.