Segfault when next unit (keypress) triggered while APC was flashing to activate contained units.
- New maxr from git.
- APC was full with 6 units.
- Game was advanced at 227 turns.
- APC was in sentry mode.
I'll test it a bit more, but someone who knows the code better than me may know where to look and make it a quick fix. I'm guessing something needs to be checked for NULL in the nextUnit call.
I'm not sure what to expect: actually go to nextUnit, or ignore the keypress? I'm thinking it should jump to nextUnit as it obviously tried to do.