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maxr
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Incorrect behaviour of Bulldozer
#1135
· opened
Mar 11, 2018
by
Pedi
0
updated
Mar 11, 2018
Multiple "unit detected" messages and fade in effects for big units
#1134
· opened
Mar 10, 2018
by
Eiko Oltmanns
0.3.1
P: normal
T: bug
0
updated
Mar 10, 2018
make mapview to cache visible units in a local dynamic map, instead of checking visibillity on every access
#1133
· opened
Mar 10, 2018
by
Eiko Oltmanns
0.3.1
P: normal
T: enhancement
0
updated
Mar 10, 2018
implement upgrade calculation for non original unit values
#1132
· opened
Dec 23, 2017
by
Eiko Oltmanns
Backlog
C: core
P: normal
T: enhancement
1
updated
Mar 03, 2018
Keyboard shortcuts on locked widgets are not disabled
#1126
· opened
Jul 18, 2017
by
Eiko Oltmanns
Backlog
C: gui
P: low
T: bug
0
updated
Feb 18, 2018
implement winning conditions
#1125
· opened
Jul 11, 2017
by
Eiko Oltmanns
0.3.0
0
updated
Aug 22, 2017
implement soft screen scolling
#1124
· opened
Jul 09, 2017
by
Eiko Oltmanns
Backlog
C: gui
P: low
T: enhancement
0
updated
Feb 18, 2018
Sound Issue: the movement start sound is not stopped, when vehicle stops
#1123
· opened
Jul 01, 2017
by
Eiko Oltmanns
Backlog
C: gui
P: low
T: bug
0
updated
Feb 18, 2018
Abort waiting for reconnect (by pressing F2) is not working
#1121
· opened
May 28, 2017
by
Eiko Oltmanns
0.3.0
M: Multiplayer
P: major
T: REGRESSION
T: bug
0
updated
Aug 22, 2017
Multiplayer lobby: players can't go ready when loading a game and the player color is not unique
#1120
· opened
Dec 17, 2016
by
Eiko Oltmanns
Backlog
C: gui
M: Multiplayer
P: low
T: enhancement
0
updated
Feb 21, 2018
Follow XDG Base Directory Specifications on Linux
#1119
· opened
Dec 07, 2016
by
Bernd Kosmahl
Backlog
P: low
T: enhancement
init
task
0
updated
Feb 22, 2018
Multiplayer lobby: New connections are accepted during game preparations
#1118
· opened
Dec 05, 2016
by
Eiko Oltmanns
Backlog
C: gui
M: Multiplayer
P: low
T: bug
0
updated
Feb 22, 2018
Multiplayer lobby: unable to start game, when connection to a player is lost during game preparation
#1117
· opened
Dec 05, 2016
by
Eiko Oltmanns
Backlog
C: gui
M: Multiplayer
P: normal
T: bug
0
updated
Feb 22, 2018
Multiplayer lobby: Remove start host button
#1116
· opened
Nov 26, 2016
by
Eiko Oltmanns
Backlog
C: gui
M: Multiplayer
P: low
T: enhancement
0
updated
Feb 22, 2018
Multiplayer lobby: Remove IP input box
#1115
· opened
Nov 22, 2016
by
Eiko Oltmanns
Backlog
C: gui
P: normal
T: enhancement
4
updated
Feb 22, 2018
XML parse errors cause segfault during running game
#1112
· opened
Nov 13, 2016
by
mdooligan
Backlog
C: core
M: all
P: low
2
updated
Feb 21, 2018
Window loses focus after intro video is halted or completes
#1111
· opened
Oct 26, 2016
by
Mastnosis
Backlog
P: low
T: bug
a: GUI
1
updated
Feb 22, 2018
Segfault when next unit (keypress) triggered while APC was flashing to activate contained units.
#1110
· opened
Oct 22, 2016
by
mdooligan
Backlog
C: core
M: all
P: normal
T: bug
V: 0.2.9
1
updated
Feb 22, 2018
No mention when a unit is dated in the upper left unit info window
#1107
· opened
Oct 19, 2016
by
Xochipilli
Suggestion / Discussion
C: core
M: all
P: low
T: enhancement
2
updated
Feb 21, 2018
selectionCornerLineThickness?
#1106
· opened
Oct 19, 2016
by
mdooligan
Backlog
C: core
M: all
P: normal
T: enhancement
a: GUI
0
updated
Feb 26, 2018
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