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  • Open 233
  • Closed 902
  • All 1,135
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  • Priority Created date Last updated Milestone Due date Popularity Label priority
  • Incorrect behaviour of Bulldozer
    #1135 · opened Mar 11, 2018 by Pedi
    • 0
    updated Mar 11, 2018
  • Multiple "unit detected" messages and fade in effects for big units
    #1134 · opened Mar 10, 2018 by Eiko Oltmanns   0.3.1   P: normal T: bug
    • 0
    updated Mar 10, 2018
  • make mapview to cache visible units in a local dynamic map, instead of checking visibillity on every access
    #1133 · opened Mar 10, 2018 by Eiko Oltmanns   0.3.1   P: normal T: enhancement
    • 0
    updated Mar 10, 2018
  • implement upgrade calculation for non original unit values
    #1132 · opened Dec 23, 2017 by Eiko Oltmanns   Backlog   C: core P: normal T: enhancement
    • 1
    updated Mar 03, 2018
  • Keyboard shortcuts on locked widgets are not disabled
    #1126 · opened Jul 18, 2017 by Eiko Oltmanns   Backlog   C: gui P: low T: bug
    • 0
    updated Feb 18, 2018
  • implement winning conditions
    #1125 · opened Jul 11, 2017 by Eiko Oltmanns   0.3.0
    • 0
    updated Aug 22, 2017
  • implement soft screen scolling
    #1124 · opened Jul 09, 2017 by Eiko Oltmanns   Backlog   C: gui P: low T: enhancement
    • 0
    updated Feb 18, 2018
  • Sound Issue: the movement start sound is not stopped, when vehicle stops
    #1123 · opened Jul 01, 2017 by Eiko Oltmanns   Backlog   C: gui P: low T: bug
    • 0
    updated Feb 18, 2018
  • Abort waiting for reconnect (by pressing F2) is not working
    #1121 · opened May 28, 2017 by Eiko Oltmanns   0.3.0   M: Multiplayer P: major T: REGRESSION T: bug
    • 0
    updated Aug 22, 2017
  • Multiplayer lobby: players can't go ready when loading a game and the player color is not unique
    #1120 · opened Dec 17, 2016 by Eiko Oltmanns   Backlog   C: gui M: Multiplayer P: low T: enhancement
    • 0
    updated Feb 21, 2018
  • Follow XDG Base Directory Specifications on Linux
    #1119 · opened Dec 07, 2016 by Bernd Kosmahl   Backlog   P: low T: enhancement init task
    • 0
    updated Feb 22, 2018
  • Multiplayer lobby: New connections are accepted during game preparations
    #1118 · opened Dec 05, 2016 by Eiko Oltmanns   Backlog   C: gui M: Multiplayer P: low T: bug
    • 0
    updated Feb 22, 2018
  • Multiplayer lobby: unable to start game, when connection to a player is lost during game preparation
    #1117 · opened Dec 05, 2016 by Eiko Oltmanns   Backlog   C: gui M: Multiplayer P: normal T: bug
    • 0
    updated Feb 22, 2018
  • Multiplayer lobby: Remove start host button
    #1116 · opened Nov 26, 2016 by Eiko Oltmanns   Backlog   C: gui M: Multiplayer P: low T: enhancement
    • 0
    updated Feb 22, 2018
  • Multiplayer lobby: Remove IP input box
    #1115 · opened Nov 22, 2016 by Eiko Oltmanns   Backlog   C: gui P: normal T: enhancement
    • 4
    updated Feb 22, 2018
  • XML parse errors cause segfault during running game
    #1112 · opened Nov 13, 2016 by mdooligan   Backlog   C: core M: all P: low
    • 2
    updated Feb 21, 2018
  • Window loses focus after intro video is halted or completes
    #1111 · opened Oct 26, 2016 by Mastnosis   Backlog   P: low T: bug a: GUI
    • 1
    updated Feb 22, 2018
  • Segfault when next unit (keypress) triggered while APC was flashing to activate contained units.
    #1110 · opened Oct 22, 2016 by mdooligan   Backlog   C: core M: all P: normal T: bug V: 0.2.9
    • 1
    updated Feb 22, 2018
  • No mention when a unit is dated in the upper left unit info window
    #1107 · opened Oct 19, 2016 by Xochipilli   Suggestion / Discussion   C: core M: all P: low T: enhancement
    • 2
    updated Feb 21, 2018
  • selectionCornerLineThickness?
    #1106 · opened Oct 19, 2016 by mdooligan   Backlog   C: core M: all P: normal T: enhancement a: GUI
    • 0
    updated Feb 26, 2018
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