This Milestone is reserved for bugfixing regression bugs of 0.3.0 and for fixing remaining bugs in the game logic / model behaviour.
Unstarted Issues (open and unassigned)
- Moving units can get stucked
- don't do path calculations simultaneously on all clients
- Multiple "unit detected" messages and fade in effects for big units
- make mapview to cache visible units in a local dynamic map, instead of checking visibillity on every access
- implement missing bridge lifting animation for subtraveling sea unit (migrated from trac, id 46 )
Completed Issues (closed)