some sounds are not played, because an other sound is played (migrated from trac, id 767 )
Original report is from Wed May 21 20:22:39 2014 by user: nonsinn
Original asignee for this issue is user: alzi
e.g. if your infiltrator failed; he is detected and attacked by the enemy, but you can't hear the
PlayRandomVoice (VoiceData.VOICommandoFailed), because it's displaced by the attack sound of the attacking unit.