Allied-Player Function (migrated from trac, id 177 )
Original report is from Tue Sep 15 09:35:50 2009 by user: Sandman
Original asignee for this issue is user: Sandman
...would be awesome! Sharing armies, connecting bases, transferring resources, no more attacking each other if being allied, sharing map-information, working together as a team... .
Would be better if any option had to be activated manually. Maybe there can be Profiles to be saved.
- Same Base (you are me and I'm you — share stuff)
- Ally (we are individuals, but we stick together)
- Peace agreement (I can't hurt you, you can't hurt me)
Post more Ideas! This is just a starting...
(edit: git-fix - nonsinn)