- 27 Aug, 2017 3 commits
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Eiko Oltmanns authored
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Eiko Oltmanns authored
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Eiko Oltmanns authored
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- 26 Aug, 2017 4 commits
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Eiko Oltmanns authored
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Eiko Oltmanns authored
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Eiko Oltmanns authored
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Eiko Oltmanns authored
moved unit destroy logic to cDestroyJob and delay deletion of units to match the explosion animation
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- 25 Aug, 2017 1 commit
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Eiko Oltmanns authored
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- 22 Aug, 2017 7 commits
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Eiko Oltmanns authored
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Eiko Oltmanns authored
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Eiko Oltmanns authored
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Eiko Oltmanns authored
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Eiko Oltmanns authored
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Eiko Oltmanns authored
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Eiko Oltmanns authored
- introduce cBuilding::isRubble to identiufy rubble (instead of assuming that owner == nullptr means unit is rubble); - make rubbleType & rubbleValue private
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- 30 Jul, 2017 1 commit
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Eiko Oltmanns authored
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- 25 Jul, 2017 2 commits
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Eiko Oltmanns authored
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Eiko Oltmanns authored
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- 22 Jul, 2017 2 commits
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Eiko Oltmanns authored
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Eiko Oltmanns authored
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- 20 Jul, 2017 1 commit
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Eiko Oltmanns authored
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- 19 Jul, 2017 4 commits
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Eiko Oltmanns authored
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Eiko Oltmanns authored
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Eiko Oltmanns authored
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Eiko Oltmanns authored
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- 18 Jul, 2017 1 commit
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Eiko Oltmanns authored
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- 11 Jul, 2017 1 commit
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Eiko Oltmanns authored
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- 10 Jul, 2017 4 commits
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Eiko Oltmanns authored
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Eiko Oltmanns authored
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Eiko Oltmanns authored
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Eiko Oltmanns authored
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- 09 Jul, 2017 5 commits
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Eiko Oltmanns authored
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Eiko Oltmanns authored
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Eiko Oltmanns authored
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Eiko Oltmanns authored
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Eiko Oltmanns authored
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- 08 Jul, 2017 2 commits
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Eiko Oltmanns authored
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Eiko Oltmanns authored
moved 'done' flag from model code to cGameGuiController. Moved logic for selecting next/previous unit from model code to cUnitSelection
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- 07 Jul, 2017 1 commit
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Eiko Oltmanns authored
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- 05 Jul, 2017 1 commit
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Eiko Oltmanns authored
when a field is blocked by a moving unit, don't recalculate path, but just wait until it gets free. This will improve behaviour of group moves.
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